Blender pour l architecture
L'outil libre de conception 3D Logiciel libre de référence pour la création d'images et l'animation 3D, Blender peut avantageusement remplacer 3ds Max, Cinema4D et même Google SketchUp dans la conception de projets architec¬turaux, depuis la modélisation de l'espace et des bâtiments jusqu'au rendu final. Utilisable aussi bien sous Windows et Linux que sous Mac OS X, il est en constante évolution et offre toute une panoplie d'outils dont la puissance et la souplesse permettent d'allier rapidité et créativité, tout particulièrement dans la conception de formes libres. Libérez vos créations architecturales en 3D grâce aux formidables possibilités de Blender ! Utilisez les maillages comme de la pâte à modeler virtuelle pour mettre en forme vos idées Réalisez des formes organiques ou adoucies grâce à la subdivision de surface Apprenez à utiliser les courbes pour une modélisation plus intuitive Profitez d'outils avancés (déformations, copies...) pour obtenir des volumes plus complexes Modélisez précisément des bâtiments déjà conçus Augmentez le réalisme de vos créations en y appliquant des matériaux et des textures Eclairez vos scènes de façon réaliste et effectuez le rendu avec le moteur interne ou Cycles Réalisez des visites virtuelles ou animez l'environnement d'un projet Préparez vos modèles pour l'impression 3D Personnalisez l'interface et améliorez votre efficacité avec les raccourcis clavier En annexe : Préférences utilisateur - Ressources web - Comment choisir son matériel ? A qui s'adresse cet ouvrage ? Architectes, architectes d'intérieur, dessinateurs-projeteurs et graphistes dans le domaine de l'immobilier Graphistes, illustrateurs et designers de jeux vidéo amenés à créer des scènes architecturales Etudiants en architecture ou en graphisme cherchant un outil 3D performant qu'ils pourront continuer à utiliser dans leur vie professionnelle Passionnés de 3D souhaitant découvrir un nouveau logiciel ou une nouvelle approche de conception Préface d'Abel Groenewolt
Blender 3D Incredible Machines
Design, model, and texture complex mechanical objects in Blender About This Book Develop realistic and awesome machines for your 3D projects and animation films Gain the ability to look at a piece of machinery in real life and then recreate it in Blender Develop a comprehensive skill set covering key aspects of mechanical modeling Who This Book Is For This book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations. What You Will Learn Reacquaint yourself with Blender's modeling toolset Practice fundamental skills that are applicable to a range of modeling projects Know when and where to use various types of geometry—something that saves time in one instance will pose significant problems in another Think ahead and plan your project out to significantly improve both quality and efficiency Create models for freestyle use Overcome challenging modeling problems Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design! Get comfortable with the start-to-finish process to create any type of hard surface model In Detail Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations. Style and approach This is an easy-to-follow book that is based around four concrete projects. Each topic is explained sequentially in the process of creating a model, and detailed explanations of the basic and advanced features are also included.
Gardening with Less Water
Are you facing drought or water shortages? Gardening with Less Water offers simple, inexpensive, low-tech techniques for watering your garden much more efficiently — using up to 90 percent less water for the same results. With illustrated step-by-step instructions, David Bainbridge shows you how to install buried clay pots and pipes, wicking systems, and other porous containers that deliver water directly to a plant’s roots with little to no evaporation. These systems are available at hardware stores and garden centers; are easy to set up and use; and work for garden beds, container gardens, and trees.
Words to Rhyme with
Lists more than 80,000 rhyming words, including single, double, and triple rhymes, and offers information on rhyme schemes, meter, and poetic forms.
HOMES HAUNTS OF THE MOST EMI
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
What s the Point of School
What's the Point of School? takes the reader beyond the sterile debates about City Academies and dumbed-down exams in order to reveal the key responsibility of education today: to create students who enjoy learning. With their emphasis on stressful exams and regurgitation of information, Guy Claxton claims that schools are currently doing more harm than good, primarily making students fear failure. Instead, schools must encourage students to develop their curiosity, ask stupid questions, and think for themselves. He explains scientists’ latest theories about how the human brain learns, and reveals some of the core habits needed to create a strong, supple mind. He then goes on to explain how these are already being successfully implemented in some schools - all without chucking out Shakespeare or the Periodic Table. Professor Guy Claxton is one of the UK's foremost thinkers on creativity, learning and the brain in both business and education. He is Professor of the Learning Sciences at the University of Bristol, and the author and editor of over 20 books on learning and creativity.
Ravel is a beguiling and original evocation of the last ten years in the life of the musical genius Ravel, written by novelist Jean Echenoz. The book opens in 1928 as Maurice Ravel—dandy, eccentric, curmudgeon—crosses the Atlantic abroad the luxury liner the SS France to begin his triumphant grand tour of the United States. A “master magician of the French novel” (The Washington Post), Echenoz captures the folly of the era as well as its genius, including Ravel’s personal life—sartorially and socially splendid—as well as his most successful compositions from 1927 to 1937. Illuminated by flashes of Echenoz’s characteristically sly humor, Ravel is a delightfully quirky portrait of a famous musician coping with the ups and downs of his illustrious career. It is also a beautifully written novel that’s a deeply touching farewell to a dignified and lonely man going reluctantly into the night.
Earthen architecture constitutes one of the most diverse forms of cultural heritage and one of the most challenging to preserve. It dates from all periods and is found on all continents but is particularly prevalent in Africa, where it has been a building tradition for centuries. Sites range from ancestral cities in Mali to the palaces of Abomey in Benin, from monuments and mosques in Iran and Buddhist temples on the Silk Road to Spanish missions in California. This volume's sixty-four papers address such themes as earthen architecture in Mali, the conservation of living sites, local knowledge systems and intangible aspects, seismic and other natural forces, the conservation and management of archaeological sites, research advances, and training.
Twelve Years a Slave
Describes the life in slavery of Solomon Northup from Saratoga, N.Y., born a free Black man.