Wild Cards VII Dead Man s Hand
Wild Cards now in development for TV! Dead Man's Hand combines the writing talents of George R. R. Martin & John Jos. Miller Chrysalis, the glass-skinned queen of the Joker underworld, has been found brutally murdered in her popular restaurant, the Crystal Palace. New two men are out to find her killer: Jay Ackroyd, the Ace private investigator who discovered her ruined body, and the vigilante archer known as the Yeoman, who has been framed for the crime. Their quest leads them on a nightmare odyssey of madness, violence, passion, and political intrigue that will forever alter the fates of Aces and Jokers everywhere. Experience this gripping tale of mystery and suspense, brought to you from the incredible imaginations of George R. R. Martin and John Jos. Miller in their first collaborative novel. Rights to develop Wild Cards for TV have been acquired by Universal Cable Productions, the team that brought you The Magicians and Mr. Robot, with the co-editor of Wild Cards, Melinda Snodgrass as executive producer. EXPLORE THE WILD CARDS UNIVERSE An alien virus has changed the course of history, and the surviving population of Manhattan struggles to understand the new world left in its wake. Natural humans share the rough city with those given extraordinary—and sometimes terrifying—traits. While most manage to coexist in an uneasy peace, not everyone is willing to adapt. Wild Cards I Wild Cards II: Aces High Wild Cards III: Jokers Wild Wild Cards IV: Aces Abroad Wild Cards V: Down and Dirty Wild Cards VI: Ace in the Hole Inside Straight Busted Flush Suicide Kings Fort Freak Lowball High Stakes At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Dead Man s Hand
The brutal murder of Chrysalis, the glass-skinned queen of the Joker underworld, leads Ace private investigator Jay Ackroyd and the Yeoman, who has been framed for the crime, to search for the killer
Wild Cards III Jokers Wild
Now in development for TV: Rights to develop Wild Cards for TV have been acquired by Universal Cable Productions, the team that brought you The Magicians and Mr. Robot, with the co-editor ofWild Cards, Melinda Snodgrass as executive producer. Let the secret history of the world be told—of the alien virus that struck Earth after World War II, and of the handful of survivors who found they now possessed superhuman powers. Some were called Aces, endowed with powerful mental and physical prowess. The others were Jokers, tormented by bizarre mind or body disfigurements. Some served humanity. Others wreaked terror. Now, forty years later, under the streets of Manhattan an evil genius unleashes the powers of darkness—and Aces and Jokers alike must fight for their lives. Here, in the third volume of the Wild Cards series, seven of science fiction's most gifted writers take you on a journey of wonder and excitement. Includes stories by: Edward Bryant Leanne C. Harper George R. R. Martin John J. Miller Lewis Shiner Walter Simons Melinda M. Snodgrass At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Wild Cards VI Ace in the Hole
Now in development for TV: Rights to develop Wild Cards for TV have been acquired by Universal Cable Productions, the team that brought you The Magicians and Mr. Robot, with the co-editor of Wild Cards, Melinda Snodgrass as executive producer. Since a strange alien virus created the superhuman beings known as Aces and Jokers four decades ago, they have struggled for respect and recognition. Now they are key players in a presidential convention torn by hatred and dissent. Assassins stalk the halls of the convention and one of the candidates plans to use his secret Wild Card power for evil. Travel on a journey of intrigue and adventure in this collaborative novel edited by #1 New York Times bestselling author George R. R. Martin and written by five of science fiction's most imaginative talents: Stephen Leigh, Victor Milan, Walton Simons, Melinda M. Snodgrass, and Walter Jon Williams. "Delicious. Everything I hoped for. The character interactions and plot twists have exactly the complexity, surprise, and unsentimental realism I'd expect out of a George R. R. Martin project." —Austin Grossman, author of Soon I Will be Invincible on Inside Straight At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
A Game of Thrones 04 Graphic Novel
The kingdom of the Stark family faces its ultimate challenge in the onset of a generation-long winter, the poisonous plots of the rival Lannisters, the emergence of the Neverborn demons, and the arrival of barbarian hordes.
The Wit Wisdom of Tyrion Lannister
The perfect gift for fans of George R. R. Martin’s A Song of Ice and Fire novels and HBO’s Game of Thrones: a collection of wicked one-liners from the incomparable Imp of Casterly Rock, fully illustrated by Jonty Clark! “My mind is my weapon. My brother has his sword, King Robert has his warhammer, and I have my mind . . . and a mind needs books as a sword needs a whetstone if it is to keep its edge.” The jealous masses of the Seven Kingdoms may call him Halfman, but none have ever accused Tyrion Lannister of being a halfwit. His golden tongue has saved his skin slightly more often than it has landed him in mortal peril. Now, this special illustrated volume preserves his most essential knowledge for future generations, featuring time-tested guidance on such varied subjects as . . . The art of persuasion “The best lies are seasoned with a bit of truth.” Fine dining “A little honest loathing can be refreshing, like a tart wine after too much sweet.” The fair sex “The young ones smell much better, but the old ones know more tricks.” Royal politics “Crowns do queer things to the heads beneath them.” Common ailments “A sword through the bowels. A sure cure for constipation.” At once charming, insightful, and ruthlessly irreverent, The Wit & Wisdom of Tyrion Lannister is short on pretense and overflowing with finely crafted gems—just like the man himself.
Collects some of the writer's early work, including "The Skin Trade," "The Hedge Knight," and "From the Journal of Xavier Desmond."
Call of The Wild White Fang
The Call Of The Wild is the story of Buck, a dog stolen from his home and thrust into the merciless life of the Arctic north to endure hardship, bitter cold, and the savage lawlessness of man and beast. White Fang is the adventure of an animal -- part dog, part wolf --turned vicious by cruel abuse, then transformed by the patience and affection of one man. Jack London's superb ability as a storyteller and his uncanny understanding of animal and human natures give these tales a striking vitality and power, and have earned him a reputation as a distinguished American writer. From the Paperback edition.
Wild Cards IV Aces Abroad
Now in development for TV: Rights to develop Wild Cards for TV have been acquired by Universal Cable Productions, the team that brought you The Magicians and Mr. Robot, with the co-editor ofWild Cards, Melinda Snodgrass as executive producer. The action-packed alternate fantasy returns for a new generation, featuring fiction from #1 New York Times bestselling author George R. R. Martin, Michael Cassutt, Melinda M. Snodgrass, Lewis Shiner, and more—plus two completely new stories from Kevin Andrew Murphy and bestselling author Carrie Vaughn. Forty years after the Wild Card Virus's release, the World Health Organization decides it's time to take a delegation of Aces, Jokers, politicians, and journalists on a fact-finding mission to learn how other countries are dealing with the virus that reshaped humanity. Leading the team is Gregg Hartmann, a senator with presidential aspirations and a dangerous ace up his sleeve. Joining him is a menagerie of some of the series' best and most popular Wild Cards, including Dr. Tachyon, aces Peregrine and Golden Boy, and jokers Chrysalis, Troll, and Father Squid. From the jungles of Haiti and Peru to the tumultuous political climate of Egypt, from a monastery in Japan to the streets of the most glamorous cities of Europe, the Wild Cards are in for an eye-opening trip. While some are worshiped as actual gods, those possessing the most extreme mutations are treated with a contempt that's all too familiar to the delegates from Jokertown. New alliances will be formed, new enemies will be made, and some actions will fulfill centuries-old prophecies that make ripples throughout the future of the Wild Cards universe. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
One Eyed Jacks
The aces, jokers, and normals face a deadly new threat--Jumpers, creatures who can take over another's body at will