Wild Cards VII Dead Man s Hand
Wild Cards now in development for TV! Dead Man's Hand combines the writing talents of George R. R. Martin & John Jos. Miller Chrysalis, the glass-skinned queen of the Joker underworld, has been found brutally murdered in her popular restaurant, the Crystal Palace. New two men are out to find her killer: Jay Ackroyd, the Ace private investigator who discovered her ruined body, and the vigilante archer known as the Yeoman, who has been framed for the crime. Their quest leads them on a nightmare odyssey of madness, violence, passion, and political intrigue that will forever alter the fates of Aces and Jokers everywhere. Experience this gripping tale of mystery and suspense, brought to you from the incredible imaginations of George R. R. Martin and John Jos. Miller in their first collaborative novel. Rights to develop Wild Cards for TV have been acquired by Universal Cable Productions, the team that brought you The Magicians and Mr. Robot, with the co-editor of Wild Cards, Melinda Snodgrass as executive producer. EXPLORE THE WILD CARDS UNIVERSE An alien virus has changed the course of history, and the surviving population of Manhattan struggles to understand the new world left in its wake. Natural humans share the rough city with those given extraordinary—and sometimes terrifying—traits. While most manage to coexist in an uneasy peace, not everyone is willing to adapt. Wild Cards I Wild Cards II: Aces High Wild Cards III: Jokers Wild Wild Cards IV: Aces Abroad Wild Cards V: Down and Dirty Wild Cards VI: Ace in the Hole Inside Straight Busted Flush Suicide Kings Fort Freak Lowball High Stakes At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Dead Man s Hand
The brutal murder of Chrysalis, the glass-skinned queen of the Joker underworld, leads Ace private investigator Jay Ackroyd and the Yeoman, who has been framed for the crime, to search for the killer
Wild Cards III Jokers Wild
Now in development for TV: Rights to develop Wild Cards for TV have been acquired by Universal Cable Productions, the team that brought you The Magicians and Mr. Robot, with the co-editor ofWild Cards, Melinda Snodgrass as executive producer. Let the secret history of the world be told—of the alien virus that struck Earth after World War II, and of the handful of survivors who found they now possessed superhuman powers. Some were called Aces, endowed with powerful mental and physical prowess. The others were Jokers, tormented by bizarre mind or body disfigurements. Some served humanity. Others wreaked terror. Now, forty years later, under the streets of Manhattan an evil genius unleashes the powers of darkness—and Aces and Jokers alike must fight for their lives. Here, in the third volume of the Wild Cards series, seven of science fiction's most gifted writers take you on a journey of wonder and excitement. Includes stories by: Edward Bryant Leanne C. Harper George R. R. Martin John J. Miller Lewis Shiner Walter Simons Melinda M. Snodgrass At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Wild Cards IV Aces Abroad
Now in development for TV: Rights to develop Wild Cards for TV have been acquired by Universal Cable Productions, the team that brought you The Magicians and Mr. Robot, with the co-editor ofWild Cards, Melinda Snodgrass as executive producer. The action-packed alternate fantasy returns for a new generation, featuring fiction from #1 New York Times bestselling author George R. R. Martin, Michael Cassutt, Melinda M. Snodgrass, Lewis Shiner, and more—plus two completely new stories from Kevin Andrew Murphy and bestselling author Carrie Vaughn. Forty years after the Wild Card Virus's release, the World Health Organization decides it's time to take a delegation of Aces, Jokers, politicians, and journalists on a fact-finding mission to learn how other countries are dealing with the virus that reshaped humanity. Leading the team is Gregg Hartmann, a senator with presidential aspirations and a dangerous ace up his sleeve. Joining him is a menagerie of some of the series' best and most popular Wild Cards, including Dr. Tachyon, aces Peregrine and Golden Boy, and jokers Chrysalis, Troll, and Father Squid. From the jungles of Haiti and Peru to the tumultuous political climate of Egypt, from a monastery in Japan to the streets of the most glamorous cities of Europe, the Wild Cards are in for an eye-opening trip. While some are worshiped as actual gods, those possessing the most extreme mutations are treated with a contempt that's all too familiar to the delegates from Jokertown. New alliances will be formed, new enemies will be made, and some actions will fulfill centuries-old prophecies that make ripples throughout the future of the Wild Cards universe. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Wild Cards Ace in the Hole
The return of the famous shared-world superhero books created and edited by George R. R. Martin, author of A GAME OF THRONES Decades have passed since the first victims of the Wild Card virus appeared in public life. Transformed into Aces - with useful and remarkable powers - or Jokers - deformed and twisted - the virus has changed lives. But not all mutations are easily identified. As campaigners converge on Atlanta for the Democratic Party Convention, one man sets his final plan into motion. Gregg Hartmann, outwardly normal, polite and serious, is in fact secretly a sadistic murderer with terrible psychic abilities. He also has an insatiable lust for power. And what better hiding place is there than being in the race for the most protected, public and powerful role in the world? If Hartmann can secure the Democratic nomination, he may well become the President of the United States. But there are those who would stop him ... Edited by George R. R. Martin with assistance from Melinda M. Snodgrass, this mosaic novel also contains work from Victor Milan, Walter Jon Williams, Walton Simons and Stephen Leigh.
A Game of Thrones The Graphic Novel Volume Two
#1 NEW YORK TIMES BESTSELLER Novelist Daniel Abraham and illustrator Tommy Patterson are not merely turning George R. R. Martin’s epic fantasy A Game of Thrones into a graphic novel: They are meticulously translating one art form into another, and capturing the intricate nuances of Martin’s novels just as HBO is doing with the blockbuster series. The Abraham/Patterson collaboration is more than just a faithful adaptation. It is a labor of love—and a thrilling masterwork in its own right. Now, in the second volume, the sweeping action moves from the icy north, where the bastard Jon Snow seeks to carve out a place for himself among bitter outcasts and hardened criminals sworn to service upon the Wall . . . to the decadent south and the capital city of King’s Landing, where Jon’s father, Lord Eddard Stark, serves as the Hand of King Robert Baratheon amid a nest of courtly vipers . . . to the barbarian lands across the Narrow Sea, where the young princess Daenerys Targaryen has found the unexpected in her forced marriage to the Dothraki warlord Khal Drogo: love—and with it, for the first time in her life, power. Meanwhile, the dwarf Tyrion Lannister, accused by Lady Catelyn Stark of the attempted murder of her now-crippled youngest son, must call upon all his cunning and wit to survive when he is captured and imprisoned in the lofty dungeons of the Eyrie, where Lady Stark’s sister—a woman obsessed with vengeance against all Lannisters—rules. But Catelyn’s impulsive arrest of the Imp will set in motion a series of violent events whose outcome is fated to shake the world at the worst possible moment. For now is not the time for private feuds and bloodthirsty ambitions. Winter is coming . . . and with it, terrors beyond imagining. From the Hardcover edition.
Into the Wild
By examining the true story of Chris McCandless, a young man, who in 1992 walked deep into the Alaskan wilderness and whose SOS note and emaciated corpse were found four months later, internationally bestselling author Jon Krakauer explores the obsession which leads some people to explore the outer limits of self, leave civilization behind and seek enlightenment through solitude and contact with nature. 'an astonishingly gifted writer: his account of 'Alex Supertramp' is powerfully dramatic, eliciting sympathy for both the idealistic, anti-consumerist boy - and his parents' Guardian 'a compelling tale of tragic idealism' The Times
A Game of Thrones 4 Book Bundle
George R. R. Martin's A Song of Ice and Fire series has become, in many ways, the gold standard for modern epic fantasy. Martin—dubbed the "American Tolkien" by Time magazine—has created a world that is as rich and vital as any piece of historical fiction, set in an age of knights and chivalry and filled with a plethora of fascinating, multidimensional characters that you love, hate to love, or love to hate as they struggle for control of a divided kingdom. It is this very vitality that has led it to be adapted as the HBO miniseries “Game of Thrones.” This bundle includes the following novels: A GAME OF THRONES A CLASH OF KINGS A STORM OF SWORDS A FEAST FOR CROWS
CAPTAIN JACK ZODIAC
Cliff Koussevitky is eager to take his family away from their irregular world, but to do it he must lead them through greenhouse gasses, nuclear disasters, and post-apocalyptic future malls with the help of space cadet, Captain Jack Zodiac. Original.
With the deadly Swarm, an invading alien menace, threatening the entire planet, the Aces and Jokers must put aside their hatred and mistrust to battle a mutual enemy, in a work featuring contributions by Roger Zelazny, Melinda A Snodgrass, Victor Milan, Leanne C. Harper, Walter Jon Williams, and others. Reprint.