World of Warcraft
Comment les orcs se sont unis pour devenir les tueurs les plus craints de l'univers de Warcraft. L'histoire de Warcraft est faite de contes héroïques, de batailles féroces et de tragédies qui laissent une empreinte profonde dans le monde d'Azeroth. Il y a bien longtemps, dans les collines de Draenor, les nobles clans orcs vivaient en paix avec leurs mystérieux voisins, les draenaï. Mais les infâmes agents de la Légion ardente réservèrent un bien triste sort aux deux races. Le seigneur démoniaque Kil'Jaeden orchestra les événements qui anéantirent les draenaï et forcèrent les orcs à s'unir en une seule nation pour devenir un fléau de haine et de destruction, une horde assoiffée de sang. Dans L'Ascension de la Horde, le jeune chef de guerre Thrall raconte l'histoire de ses ancêtres, la malédiction démoniaque qui pesa sur son peuple pendant des générations, et les effroyables jours qui changèrent les orcs à jamais. Et qui façonnent encore aujourd'hui le destin de tous ceux qui vivent en Azeroth et en Outreterre, le royaume disloqué quon appelait autrefois Draenor !
World of Warcraft Chronicles of War
Over the eons, an endless struggle between the forces of order and chaos has shaped the world of Azeroth and its inhabitants. The orcish Horde’s violent invasion of the Eastern Kingdoms stands as one of history’s most tumultuous periods. Through the Burning Legion’s demonic machinations, the once-noble orcs were transformed into a nearly unstoppable foe and let loose upon Azeroth’s unsuspecting denizens. Yet even in the face of the Horde’s unparalleled fury, brave heroes risked everything to rise up in defense of the . . . Rise of the Horde: Before the savage orcs began their rampage across Azeroth, they were a proud shamanic race native to the world of Draenor. The cunning demon Kil’jaeden saw lethal potential in the clan-based orcs, and thus he set about molding them into the Horde—a single, brutal force driven by an all-consuming thirst for destruction. But the foul demonic magic that granted the Horde its immense strength began consuming the orcs from within, ultimately threatening to destroy everything that they once were. The Last Guardian: Long ago a group of magi known as the Council of Tirisfal was formed to fight a secret war against the sinister demons of the Burning Legion. To this end, the council imbued a single champion with enormous power to act as the world’s guardian. Medivh was one such Guardian of Tirisfal, and he was expected to be the greatest who had ever lived. Yet he was destined to follow a much darker path. From birth a mysterious evil had tainted the core of his being, and his subsequent struggle against the darkness within himself would precipitate the orcish Horde’s invasion of Azeroth . . . and change the world forever. Tides of Darkness: During the First War, the orcish Horde laid waste to the once-great human kingdom of Stormwind. From the ashes of this terrible defeat, however, hope emerged. Anduin Lothar, Champion of Stormwind, rallied the survivors of his ruined homeland and valiantly led them to Lordaeron in the hopes of uniting the human nations into a mighty Alliance that could stand against the Horde and its ruthless new leader, Orgrim Doomhammer. Yet as formidable as Lothar believed the Alliance would be, many humans feared that no force would ever be capable of stopping the Horde’s merciless onslaught. Beyond the Dark Portal: In the aftermath of the Second War between orcs and humans, the Dark Portal, a gateway connecting Azeroth to Draenor, was destroyed. The orcs, however, did not abandon their lust for war. Led by the mysterious orc shaman Ner’zhul, a fresh wave of Horde fighters flooded into Azeroth. Even more unsettling was that small bands of orcs intent on something other than mere conquest began scouring Azeroth for powerful artifacts desired by their sinister leader. To counter the Horde’s dark schemes, only one option remained for the Alliance: a suicide mission into the orcs’ ruined homeworld of Draenor.
WarCraft War of the Ancients Archive
Based on the record-shattering computer game, the complete War of the Ancients trilogy is collected in one volume, and includes The Well of Eternity, The Demon Soul, and The Sundering. Original.
Bodyguard Of Lightning
Where a unique fantasy series began! A fast moving, action packed epic that for the first time tells the story of fantasy's traditional enemy, giving orcs their own motives, heroes and destiny. An epic quest that takes orc warband leader Stryke and his warriors on a journey to secure five artifacts of power with which they hope the can buy their freedom but which actually hold the key to everything and the explanation for the sudden incursion of mankind into the world of the elder races, an incursion that is leeching the magic out of the land of Maras-Dantia.
Warcraft Day of the Dragon
In the mist-shrouded haze of the past, the world of Azeroth teemed with wondrous creatures of every kind. Mysterious Elves and hardy Dwarves walked among tribes of man in relative peace and harmony -- until the arrival of the demonic army known as Burning Legion shattered the world's tranquility forever. Now Orcs, Dragons, Goblins, and Trolls all vie for supremacy over the scattered, warring kingdoms -- part of a grand, malevolent scheme that will determine the fate of the world of WarCraft A terrifying upheaval among the highest ranks of the world's Wizards sends the maverick Mage, Rhonin, on a perilous journey into the Orc-controlled lands of Khaz Modan. What Rhonin uncovers is a vast, far-reaching conspiracy, darker than anything he ever imagined -- a threat that will force him into a dangerous alliance with ancient creatures of air and Þre if the world of Azeroth is to see another dawn.
Illidan World of Warcraft
Behind the legend stands a being hungry for justice and vengeance as the adventure, intrigue, and heroism of World of Warcraft, the global phenomenon, rise to a new level. You are not prepared. Illidan Stormrage is one of the most powerful beings ever to walk the lands of Azeroth. He is also one of the least understood. Behind his legend, beneath his enigmatic mission, lies a brilliant mind whose machinations are comprehended by few—and trusted by even fewer. Illidan’s righteous reign of justice and vengeance has begun. Long ago, the night elf sorcerer Illidan infiltrated the demonic Burning Legion to ward off its invasion of Azeroth. Instead of hailing him as a hero, his own kind branded him the Betrayer, questioning his intentions after he appeared to aid the demon lords. For ten thousand years, he languished in prison—vilified, isolated, but never forgetting his purpose. Now the Legion has returned, and there is only one champion who can truly stand against it. Released from his bonds, Illidan prepares for the final confrontation in the alien realm of Outland, gathering an army of grotesque fel orcs, serpentine naga, cunning blood elves, and twisted demon hunters to his side. He alone knows what deeply hidden motives guide his hand; he alone understands the price that must be paid to defeat the enemies of creation. Yet as before, he is assailed by those who see his schemes as a cynical quest for power, including the night elf Maiev Shadowsong, his former jailor. Warden Shadowsong and her Watchers have pursued the Betrayer to Outland to exact retribution for his crimes, and she will not rest until Illidan is in her custody . . . or in his grave. Praise for Illidan “William King kicks off a great story with Illidan.”—BlizzPro “For many people, new and old players alike, this book will be an eye-opening journey.”—All Things Azeroth “I enjoyed World of Warcraft: Illidan a great deal.”—BlizzPlanet “Damn fun . . . There’s virtually never a dull moment in Illidan.”—Cinelinx From the Hardcover edition.
Legion Of Thunder
The original Orcs series continues War is throwing the land of Maras Dantia into chaos: war between the elder races and the invading humans; war between the two sects of humans themselves. As the armies gather and the magic leaks away from the land, Stryke and his warband of orcs are on the run from everyone; from the orcs that Jennasta has sent after them and from the humans who will kill any orc on sight. Stryke's quest for the artifacts that will secure the destiny of the orcs and, if they but knew it, all the races old and new in Maras Dantia, has never been more urgent and more difficult. As the net closes in and his troopers fall one by one to foes that even they never imagined in their worst dreams, time is running out for Stryke, for all orcs and for Maras Dantia.
World of Warcraft Chronicle
World of Warcraft: Chronicle Volume 1 is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people. This beautiful hardcover features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era. From the Hardcover edition.
Discover how three of Azeroth s greatest champions forged their first alliance, in the official graphic prequel to the Warcaft movie from Legendary, Universal Pictures and Blizzard Entertainment. In a fantasy action epic set decades before the film, the young and headstrong Llane, Lothar, and Medivh embark on a mission of vengeance that will forge them into heroes the kind of heroes Azeroth will need in its darkest hour."